Work Environment
This occupation is typically found in the following Career Sector(s):
Videos on the Web
- CG Generalist- from: Youtube Search
Most commonly reported Work Activities
- Interacting With Computers Using computers and computer systems (including hardware and software) to program, write software, set up functions, enter data, or process information.
- Thinking Creatively Developing, designing, or creating new applications, ideas, relationships, systems, or products, including artistic contributions.
- Communicating with Supervisors, Peers, or Subordinates Providing information to supervisors, co-workers, and subordinates by telephone, in written form, e-mail, or in person.
- Getting Information Observing, receiving, and otherwise obtaining information from all relevant sources.
- Updating and Using Relevant Knowledge Keeping up-to-date technically and applying new knowledge to your job.
- Processing Information Compiling, coding, categorising, calculating, tabulating, auditing, or verifying information or data.
- Identifying Objects, Actions, and Events Identifying information by categorising, estimating, recognising differences or similarities, and detecting changes in circumstances or events.
- Making Decisions and Solving Problems Analysing information and evaluating results to choose the best solution and solve problems.
- Establishing and Maintaining Interpersonal Relationships Developing constructive and cooperative working relationships with others, and maintaining them over time.
- Evaluating Information to Determine Compliance with Standards Using relevant information and individual judgment to determine whether events or processes comply with laws, regulations, or standards.
Working Life
The CG Generalist is expected to be a strong all rounder with broad knowledge of the entire VFX pipeline though they will have varying levels of knowledge in certain areas.
They often have in depth knowledge of the CG assets creation pipeline (Modelling, Texturing and Lighting).
CG Generalists are experienced artists who can learn on the job while delivering to a high standard.
They are usually not technical specialists and are generally not concerned with more specialised technical requirements such as scalability, reusability, and pipeline efficiency.
A CG Generalist:
- Has in-depth knowledge of how to create clean and efficient models, UV, texture, and light scenes.
- Works efficiently and to a high standard across multiple CG tasks. They will often be responsible for an entire shot or even sequence of shots from conception to delivery.
- Is not considered a specialist, but can learn effectively on the job and will turn their hand to most CG tasks.
- Has a positive can-do attitude and accepts responsibility to deliver the final shot/sequence on schedule.
- Works with the CG supervisor and VFX supervisor to ensure that all artistic and technical requirements are satisfied.
- Is often expected to be client facing with a professional demeanour and the ability to manage expectations diplomatically.
- Will optimise, refine, and correct shots to satisfy the artistic requirements of the supervisor(s)/client.
- Will stay up-to-date with latest developments in 3D design.
Works with
- CG Supervisor
- 2D Supervisor
- VFX Supervisor
- Line Producer
- Production coordinator
Most commonly reported Work Tasks
- Design complex graphics and animation, using independent judgment, creativity, and computer equipment.
- Create basic designs, drawings, and illustrations for product labels, cartons, direct mail, or television.
- Participate in design and production of multimedia campaigns, handling budgeting and scheduling, and assisting with such responsibilities as production coordination, background design, and progress tracking.
- Create two-dimensional and three-dimensional images depicting objects in motion or illustrating a process, using computer animation or modeling programmes.
- Make objects or characters appear lifelike by manipulating light, color, texture, shadow, and transparency, or manipulating static images to give the illusion of motion.
- Apply story development, directing, cinematography, and editing to animation to create storyboards that show the flow of the animation and map out key scenes and characters.
- Implement and maintain configuration control systems.
- Script, plan, and create animated narrative sequences under tight deadlines, using computer software and hand drawing techniques.
- Develop briefings, brochures, multimedia presentations, web pages, promotional products, technical illustrations, and computer artwork for use in products, technical manuals, literature, newsletters, and slide shows.
- Create and install special effects as required by the script, mixing chemicals and fabricating needed parts from wood, metal, plaster, and clay.
Qualities - CG Generalist
Is this role right for me?
To succeed at this job, you need:
Expertise in software across the VFX pipeline
Good knowledge of most CG disciplines (this may vary in some areas).
Ability to learn on the job and take on tasks you may not be comfortable with.
Remain calm under pressure and capable of delivering to short deadlines.
Be able to take and implement feedback across multiple iterations and deliver high quality realistic results.
Good communication skills and to be able to work well in a team, often in a pressurised environment.
Interests - CG Generalist
This occupation is typically suited for people with the following Career Interests:
Creative
Creative people are drawn to careers and activities that enable them to take responsibility for the design, layout or sensory impact of something (visual, auditory etc). They may be atrracted to the traditional artistic pursuits such as painting, sculpture, singing, or music. Or they may show more interest in design activities, such as architecture, animation, or craft areas, such as pottery and ceramics.
Creative people use their personal understanding of people and the world they live in to guide their work. Creative people like to work in unstructured workplaces, enjoy taking risks and prefer a minimum of routine.
Investigative
The Investigative person will usually find a particular area of science to be of interest. They are inclined toward intellectual and analytical activities and enjoy observation and theory. They may prefer thought to action, and enjoy the challenge of solving problems with sophiscticated technology. These types prefer mentally stimulating environments and often pay close attention to developments in their chosen field.
Entry / Progression - CG Generalist
Education Route: CG Generalists often have a degree in fine art, animation, or visual effects. They will have taken classes in 3D Modelling, Texturing, Lighting, and Compositing. Ideally, they should also have some experience of photography and onset experience.
Career Path to CG Generalist: CG Generalists have usually got several years of production experience across various roles.
Career Path from CG Generalist: Will often specialise in one discipline. Can be well suited to supervisor roles as they have broad experience throughout the VFX pipeline.
Showreel and production experience are very important for this role.
Pay & Salary - CG Generalist
Salary Range (thousands per year)* 30k - 55k
Salaries vary based on employer, location, experience, duties, and role.
Data Source(s):
Salary Expert/ Glass door/ Payscale/ Indeed/ Prosperity.com
Last Updated: July, 2024
Labour Market Updates - CG Generalist
Skills Gaps in the Irish Animation sector (Animation ireland June 2022). A key central issue was graduate skills in relevant animation software. Specific software requirements and competencies in pipeline and technical specifics were top of the list regarding skills gaps. While studios that produce 2D content have recently moved away from Adobe Animate (Adobe Flash) into Toon Boom Harmony packages, there are a number of studios using less common softwares such as Cel Action and Moho for their 2D content. Studios creating CGI content are largely using Autodesk Maya with some now moving towards open access softwares such as Blender. A massive 50% of Irish animation graduates are working for overseas studios (20%) or working remotely on adult animated content (30%).The remaining 20% of recent Irish animation graduates are not working in the sector.
The Skills Challenge for the Screen Sector in Ireland 2023. Despite the skills shortages there is no effective and efficient way to identify crew who are available for jobs or for crew to be able to identify what positions are available. Recruiting experienced crew is also a major issue. Notwithstanding the current skills shortages, the key message from the interviews and focus groups was that a larger production crew base will be required to meet future live action demand which is probably significantly larger than the size of the existing crew base. Key areas of focus for future skills needs include the areas of skills for sustainability and green production as well as digital and technology related skills, especially in relation to virtual production.
Note: The following
Note: The following information relates to occupations that include: Artists, Authors, writers and translators, Actors, entertainers and presenters, Dancers and choreographers, Musicians, Arts officers, producers and directors, Photographers, audio-visual and broadcasting equipment operators, Graphic designers, Product, clothing and related designers.
This information has been derived from the Solas National Skills Bulletin (2024).
Employment growth was almost on a par with the national average for this occupation; employment grew strongly between 2021 and 2022 but declined slightly thereafter. Based on the CSO Census data, over a quarter were graphic designers, with other key roles including actors, authors/writers, photographers, artists and arts officers.
Employment permits issued in 2023 were primarily for roles in animation, film and TV. Online job adverts (Eurostat/CEDEFOP) related mainly to graphic designers. At present, the data does not indicate that issues exist in sourcing skills for this occupation.
Useful Contacts - CG Generalist
-
Fís Éireann/Screen Ireland
-
Animation Ireland
- The Association of Animation Producers in Ireland Ltd, 14 – 16 Lord Edward Street, Dublin 2, D02 YC63
-
- Click Here
-
Animation Skillnet
- Animation Skillnet Office Furthr, Suite 34 GEC, Taylor’s Lane Dublin 8
- 087 2487391
- [email protected]
- Click Here