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- Character Modeler - Animation 3D CG- from: Youtube Search
Most commonly reported Work Activities
- Interacting With Computers Using computers and computer systems (including hardware and software) to program, write software, set up functions, enter data, or process information.
- Thinking Creatively Developing, designing, or creating new applications, ideas, relationships, systems, or products, including artistic contributions.
- Communicating with Supervisors, Peers, or Subordinates Providing information to supervisors, co-workers, and subordinates by telephone, in written form, e-mail, or in person.
- Getting Information Observing, receiving, and otherwise obtaining information from all relevant sources.
- Updating and Using Relevant Knowledge Keeping up-to-date technically and applying new knowledge to your job.
- Processing Information Compiling, coding, categorising, calculating, tabulating, auditing, or verifying information or data.
- Identifying Objects, Actions, and Events Identifying information by categorising, estimating, recognising differences or similarities, and detecting changes in circumstances or events.
- Making Decisions and Solving Problems Analysing information and evaluating results to choose the best solution and solve problems.
- Establishing and Maintaining Interpersonal Relationships Developing constructive and cooperative working relationships with others, and maintaining them over time.
- Evaluating Information to Determine Compliance with Standards Using relevant information and individual judgment to determine whether events or processes comply with laws, regulations, or standards.
Working Life
Organic models, such as characters and creatures, are created using digital sculpting software. Characters/Creatures tend to be hero assets that will be animated and will require multiple iterations and detailed feedback.
This is a specialised modeling role and requires strong sculpting skills and detailed knowledge of anatomy. It is often suited to a senior Modeler.
Role and Responsibilities
- Create clean and efficient models that are suitable for animation.
- Interpret and enhance any approved creature/character concept art.
- Be able to rig characters to verify basic deformations.
- Produce a wide range of different facial expressions and muscle deformations for animation.
- Often works on hero objects, so needs to be able to respond to a lot of detailed feedback from the supervision team, including the director.
- Ability to understand and execute changes based on very specific supervisor/client requests.
Works with
- Modeling Supervisor
- CG Supervisor
- Rigging Supervisor
- Texturing Supervisor
- Production Manager
- Production coordinator
Most commonly reported Work Tasks
- Design complex graphics and animation, using independent judgment, creativity, and computer equipment.
- Create basic designs, drawings, and illustrations for product labels, cartons, direct mail, or television.
- Participate in design and production of multimedia campaigns, handling budgeting and scheduling, and assisting with such responsibilities as production coordination, background design, and progress tracking.
- Create two-dimensional and three-dimensional images depicting objects in motion or illustrating a process, using computer animation or modeling programmes.
- Make objects or characters appear lifelike by manipulating light, color, texture, shadow, and transparency, or manipulating static images to give the illusion of motion.
- Apply story development, directing, cinematography, and editing to animation to create storyboards that show the flow of the animation and map out key scenes and characters.
- Implement and maintain configuration control systems.
- Script, plan, and create animated narrative sequences under tight deadlines, using computer software and hand drawing techniques.
- Develop briefings, brochures, multimedia presentations, web pages, promotional products, technical illustrations, and computer artwork for use in products, technical manuals, literature, newsletters, and slide shows.
- Create and install special effects as required by the script, mixing chemicals and fabricating needed parts from wood, metal, plaster, and clay.
Qualities - Character Modeler - Animation 3D CG
Is this role right for me?
To succeed at this job, you need:
A refined artistic eye with an ability in art and drawing, extensive knowledge of 3D modeling, and, in particular, digital sculpting is required.
A broad understanding of the CG asset pipeline.
A keen interest in anatomy, in particular human and animal anatomy, and an in-depth understanding of topology for animation.
Must have a very refined artistic sensibility for form, volume, and mass.
Excellent artistic eye with very high standards.
Be able to take and implement feedback across multiple iterations of a hero asset and deliver high quality realistic results, often in a pressurised environment.
Interests - Character Modeler - Animation 3D CG
This occupation is typically suited for people with the following Career Interests:
Creative
Creative people are drawn to careers and activities that enable them to take responsibility for the design, layout or sensory impact of something (visual, auditory etc). They may be atrracted to the traditional artistic pursuits such as painting, sculpture, singing, or music. Or they may show more interest in design activities, such as architecture, animation, or craft areas, such as pottery and ceramics.
Creative people use their personal understanding of people and the world they live in to guide their work. Creative people like to work in unstructured workplaces, enjoy taking risks and prefer a minimum of routine.
Investigative
The Investigative person will usually find a particular area of science to be of interest. They are inclined toward intellectual and analytical activities and enjoy observation and theory. They may prefer thought to action, and enjoy the challenge of solving problems with sophiscticated technology. These types prefer mentally stimulating environments and often pay close attention to developments in their chosen field.
Realist
Realists are usually interested in 'things' - such as buildings, mechanics, equipment, tools, electronics etc. Their primary focus is dealing with these - as in building, fixing, operating or designing them. Involvement in these areas leads to high manual skills, or a fine aptitude for practical design - as found in the various forms of engineering.
Realists like to find practical solutions to problems using tools, technology and skilled work. Realists usually prefer to be active in their work environment, often do most of their work alone, and enjoy taking decisive action with a minimum amount of discussion and paperwork.
Entry / Progression - Character Modeler - Animation 3D CG
Education Routes: Character Modelers often have a degree in Animation, Motion Design, or Visual Effects, but can also come for cognate areas such as Visualisation, Architecture, Film Studies, or Games. Show reel and previous experience are important here.
Career Path to Character Modeler: Entry level can be obtained as a junior character modeler and then growth is expected from there.
Career Path from Character Modeler: Character modelers can become head of character build. Given the strong art requirements here, they can sometimes become concept artists.