Videos on the Web
- Environment Modeler- from: Youtube Search
Most commonly reported Work Activities
- Interacting With Computers Using computers and computer systems (including hardware and software) to program, write software, set up functions, enter data, or process information.
- Thinking Creatively Developing, designing, or creating new applications, ideas, relationships, systems, or products, including artistic contributions.
- Communicating with Supervisors, Peers, or Subordinates Providing information to supervisors, co-workers, and subordinates by telephone, in written form, e-mail, or in person.
- Getting Information Observing, receiving, and otherwise obtaining information from all relevant sources.
- Updating and Using Relevant Knowledge Keeping up-to-date technically and applying new knowledge to your job.
- Processing Information Compiling, coding, categorising, calculating, tabulating, auditing, or verifying information or data.
- Identifying Objects, Actions, and Events Identifying information by categorising, estimating, recognising differences or similarities, and detecting changes in circumstances or events.
- Making Decisions and Solving Problems Analysing information and evaluating results to choose the best solution and solve problems.
- Establishing and Maintaining Interpersonal Relationships Developing constructive and cooperative working relationships with others, and maintaining them over time.
- Evaluating Information to Determine Compliance with Standards Using relevant information and individual judgment to determine whether events or processes comply with laws, regulations, or standards.
Working Life
3D models are often also categorised by technique into non-organic and organic models, as these types are often modeled using different techniques.
The Modeler is primarily concerned with non-organic models, such as props and environments, using 2D designs and turnarounds as provided reference.
Props/Environments makes up the bulk of the modeling requirements on most productions and requires an ability to model accurately and quickly.
Role and Responsibilities
- Create clean and efficient models that satisfy the technical constraints of downstream departments, the publishing criteria, and naming conventions of the project.
- Interpret references/concept art to prototype and iterate models based on feedback.
- Optimise, refine, and correct model geometry to satisfy the artistic requirements of the CG Supervisor.
- Responsible for UV mapping models that satisfy the texturing department requirements.
- Keep up-to-date with latest developments in 3D design, capture, and modeling tools and technologies.
Works with
- Head of Character Build
- CG Supervisor
- Rigging Artist
- Texturing Lead
- Production Manager
- Production coordinator
Most commonly reported Work Tasks
- Design complex graphics and animation, using independent judgment, creativity, and computer equipment.
- Create basic designs, drawings, and illustrations for product labels, cartons, direct mail, or television.
- Participate in design and production of multimedia campaigns, handling budgeting and scheduling, and assisting with such responsibilities as production coordination, background design, and progress tracking.
- Create two-dimensional and three-dimensional images depicting objects in motion or illustrating a process, using computer animation or modeling programmes.
- Make objects or characters appear lifelike by manipulating light, color, texture, shadow, and transparency, or manipulating static images to give the illusion of motion.
- Apply story development, directing, cinematography, and editing to animation to create storyboards that show the flow of the animation and map out key scenes and characters.
- Implement and maintain configuration control systems.
- Script, plan, and create animated narrative sequences under tight deadlines, using computer software and hand drawing techniques.
- Develop briefings, brochures, multimedia presentations, web pages, promotional products, technical illustrations, and computer artwork for use in products, technical manuals, literature, newsletters, and slide shows.
- Create and install special effects as required by the script, mixing chemicals and fabricating needed parts from wood, metal, plaster, and clay.
Qualities - Environment Modeler
Is this role right for me?
To succeed at this job, you need:
In-depth knowledge of 3D modeling software, particularly polygon modelling and creating UVs general knowledge of other CG disciplines.
A refined artistic eye with a proven ability in art, visualisation, and drawing all being beneficial.
Extensive knowledge of 3D modeling.
A very refined artistic sensibility for form, volume, and mass.
To be able to take and implement feedback across multiple iterations and deliver high quality realistic results
Good communication skills and to be able to work well in a team often in a pressurised environment.
Interests - Environment Modeler
This occupation is typically suited for people with the following Career Interests:
Creative
Creative people are drawn to careers and activities that enable them to take responsibility for the design, layout or sensory impact of something (visual, auditory etc). They may be atrracted to the traditional artistic pursuits such as painting, sculpture, singing, or music. Or they may show more interest in design activities, such as architecture, animation, or craft areas, such as pottery and ceramics.
Creative people use their personal understanding of people and the world they live in to guide their work. Creative people like to work in unstructured workplaces, enjoy taking risks and prefer a minimum of routine.
Realist
Realists are usually interested in 'things' - such as buildings, mechanics, equipment, tools, electronics etc. Their primary focus is dealing with these - as in building, fixing, operating or designing them. Involvement in these areas leads to high manual skills, or a fine aptitude for practical design - as found in the various forms of engineering.
Realists like to find practical solutions to problems using tools, technology and skilled work. Realists usually prefer to be active in their work environment, often do most of their work alone, and enjoy taking decisive action with a minimum amount of discussion and paperwork.
Investigative
The Investigative person will usually find a particular area of science to be of interest. They are inclined toward intellectual and analytical activities and enjoy observation and theory. They may prefer thought to action, and enjoy the challenge of solving problems with sophiscticated technology. These types prefer mentally stimulating environments and often pay close attention to developments in their chosen field.
Entry / Progression - Environment Modeler
Education Routes: Environment Modelers often have a Degree in Fine Art, Animation, or Visual Effects.
Career Path to Prop/Environment/Build Modeler: Junior modelers often start with simple props before moving onto more complex objects and then hero objects. Modeling is sometimes an entry-level role, but you would still need a show reel that demonstrates the ability to model.
Career Path from Prop/Environment/Build Modeler: Modeling lead. Many modelers with strong artistic skills move towards Character modeling.
You will have taken classes in 3d Design, Modeling, and Digital Sculpting. You should also ideally have some experience of Sculpture and building real world maquettes.
Show reel and experience are very important for this role.