The Head of Character Build is responsible for the artistic and technical quality of all 3D models created for a production.
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Working Life
The Head of Character Build is responsible for the artistic and technical quality of all 3D models created for a production.
Role and Responsibilities
- The head of character build will work closely with texturing, rigging FX, CG supervisor, and the VFX supervisor to ensure that all 3D character models are pipeline friendly.
- This is an important and senior role.
- The artistic expectations are very high; character models are expected to be of a high standard for rigging to correctly produce work for animation. This requires production experience of the 3D asset creation pipeline and an in-depth knowledge of CG modeling and UVing.
- In Collaboration with the CG/VFX supervisor, production designer, and the art director, the head of character build will interpret and develop initial models, helping to define the director’s vision.
- The head of character is responsible for quality control, aesthetic consistency, and technical standards and will enforce standards through mentoring, team meetings, and modeling dailies.
- Brief modelling artists and provide constructive feedback.
- Will help define the modeling pipeline, including inputs, outputs, scripts and tools.
- Responsible for clear lines of communication both with and between departments and will attend meetings and address modeling comments/issues.
- Will ensure that all 3D models adhere to the technical constriants of down stream departments in particular Texturing and Rigging.
- Responsible for show wide modelling workflow, mentoring, documentation and information dissemination.
- Works with the production management to ensure that crewing and delivery timetables are met.
Works with
- CG Supervisor
- VFX Supervisor
- Production Manager
- Head of Departments
- Producer
Qualities - Head of Character Build
Is this role right for me?
To succeed at this job, you need:
Several years production experience in the modeling department.
In-depth experience with both digital sculpting and hard surface modelling techniques.
An excellent artistic eye.
A passion for, 3D models, architecture, sculpture, anatomy, form, volume, and space.
Be comfortable with data management; coding and tool creation can be beneficial in this role.
Great organisational skills and the ability to manage a very busy team while meeting production timetables and budgets.
Interests - Head of Character Build
This occupation is typically suited for people with the following Career Interests:
Creative
Creative people are drawn to careers and activities that enable them to take responsibility for the design, layout or sensory impact of something (visual, auditory etc). They may be atrracted to the traditional artistic pursuits such as painting, sculpture, singing, or music. Or they may show more interest in design activities, such as architecture, animation, or craft areas, such as pottery and ceramics.
Creative people use their personal understanding of people and the world they live in to guide their work. Creative people like to work in unstructured workplaces, enjoy taking risks and prefer a minimum of routine.
Entry / Progression - Head of Character Build
Education Routes: Head of Character Build often have a Degree in Fine Art, Animation, or Visual Effects.
They will have taken classes in 3D Design, Modeling, and Digital Sculpting.
They should also ideally have some experience of sculpture and building real world sculptures/maquettes. Life drawing and anatomy studies are also beneficial.
Career Path to Head of Character Build: Several years experience in the modeling department.
Career Path from Head of Character Build: CG Supervisor.
Not an entry-level role.
Show reel and experience are very important.