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Co-ordinates and manages the regular production of a newspaper or magazine.
The 2D Artist supports the Art Director’s vision, designing characters, sets, props, set dressing, and graphics for the overall production design.
The Texturing Lead/Supervisor is responsible for delivering textures that reach the artistic and technical requirements to meet the Art Director’s vision for the production.
The Costume Designer is a central, creative role in a film or TV production; they work as head of the costume department in creating the look of a project, be it a period or contemporary production.
A grip person supports the camera team by building and maintaining equipment like dollies, cranes, and tripods to ensure safe, achievable camera shots.
Designs and makes utensils and ornaments from clay and water.
Lighting Supervisors help define the look development of early hero assets and require a keen understanding of the 3D asset creation pipeline, along with in-depth knowledge of CG lighting, shading, rendering, and compositing.
Sets up, operates and controls the sound equipment used at live performances and in recording, radio, television, film, gaming and animation.
The Assistant Art Director supports the art director in ensuring that the vision and plans specified by the production designer are accurately followed.
The Chargehand Dressing Prop leads the dressing props team to dress the set at the start of each shoot to make sure the director’s vision for the look of the set is achieved.
Electricians maintain electrical lighting equipment on set and on location. They work under the instruction of the Gaffer and Best Boy to ensure all gear is safe, clean, and functional.
The Unit Manager is responsible for visiting locations in advance to access various departments’ requirements and managing the clean-up and clearance of a location once filming is completed.